ShouldAttackKill

Revision as of 21:39, 21 June 2019 by imported>DavidJCobb (→‎Notes: disassembly -- attacks will always "kill" dead targets)
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Checks to see if the incoming attack will kill the target.

ParametersEdit

  • Target: The target of the attack.

Return ValueEdit

Returns 1 if the attack will kill the target.

ExampleEdit

ShouldAttackKill used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage.

 


NotesEdit

  • Only works on physical attacks
  • Initial testing has shown that this function only works when run on the Player
  • Disassembly suggests that if the target is already dead, this function returns true.