Wait (Procedure)
Revision as of 11:22, 9 November 2011 by imported>Henning (moved Procedure Wait to Wait (Procedure))
Behavior
Description:
If not paired with another procedure in a Simultaneous Branch, the Wait Procedure allows an actor to stop doing things for a defined period of time. If paired with another procedure in a Simumltaneous Branch, it will complete that branch after the specified amount of time.
The procedure completes:
After the specified time elapses.
Parameters
- ActualSeconds (Float): How long the procedure waits until it's done. A time of zero causes the wait procedure to go on forever.
- StopMovement (Bool): If this is true, it makes the actor stop moving -- which is to say, it stops the actor's pathfinding/locomotion. (It does not stop any other incidental animations.)
Notes
- Does this procedure have a defined ending?
- Yes, when the wait time counts down to zero.
- When does the wait time count down?
- It should only count down during actual gameplay. Not in menus.
- What does ActualSeconds mean?
- It means that the function will wait for actual, real seconds. Not game seconds.
- How does the StopMovement flag interact with other procedures when done in a simultaneous branch?
See Also
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