Talk:SetScale - ObjectReference

Revision as of 10:06, 16 February 2012 by imported>RedwoodElf

Warning! - Calling this repeatedly (for example to make a transition animation from large to small by doing it in steps) can currently cause a crash-to-desktop or C++ error popup and lock up! (Also, This function does NOT affect the object's collision information. It may LOOK bigger, but it's not REALLY bigger as far as the game is concerned.) RedwoodElf

Return to "SetScale - ObjectReference" page.