RegisterForActorAction - Form

Revision as of 22:01, 1 December 2021 by Cecell (talk | contribs) (touched up Example)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

SKSE Member of: Form Script

Registers the calling form to listen for the specified actor action via OnActorAction.

Syntax

Function RegisterForActorAction(int actionType) Native

Parameters

  • actionType - The following integers are valid:
    • 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
    • 1 - Spell Cast (Spells and staves).
    • 2 - Spell Fire (Spells and staves).
    • 3 - Voice Cast.
    • 4 - Voice Fire.
    • 5 - Bow Draw.
    • 6 - Bow Release.
    • 7 - Draw Begin.
    • 8 - Draw End.
    • 9 - Sheathe Begin.
    • 10 - Sheathe End.

Examples

RegisterforActorAction(0) ; Registers the form for Weapon Swings

Notes

  • This function only registers for actions performed by the player's actor, while it can be used on any form it will always be the player's actor's actions that are being registered.
  • Weapons will trigger Draw Begin & Draw End when drawn - but spells will only trigger Draw End. Similarly, weapons will trigger Sheathe Begin & Sheathe End when sheathed, but spells will only trigger Sheathe End.

See Also