TwilightSky
Joined 2 June 2023
- (name) is the class the method or field belongs to.
- Green is the return value
- They're intentionally written in way that is understandable.
Commonlib SSE Cell Stuff
I like messing with cells, so I've been doing research on the fields and methods provided by the Address Library related to cell information.
(TES) Cell[] gridCells
- A Field containing an array(pointers) of loaded cells around the player. The amount of cells is controlled by the ini setting UgridsToLoad. At default this is 5, which is 25 cells(n^2).
(GridCellArray) Cell GetCell(uint32_t x, uint32_t y)
- Returns the loaded cell within the array of cells loaded around the player at coordinates x, y.
- The coordinates have a minimum range of 0 and the maximum range is based on the ini setting UgridsToLoad -1.
- For example, if you wanted to retrieve the cell that is 2 cells to the left of the player's parent cell(it is always in the middle of the grid), you use the coords 0, 2.
- The coordinates have a minimum range of 0 and the maximum range is based on the ini setting UgridsToLoad -1.
- This actually returns a pointer(TESObjectCELL*) to the cell's memory address.
(TESObjectCELL) Bool IsAttached()
- Returns true or false if the calling cell is attached or not.
- As the player moves about in the game, their parent cell will attach/detach to other cells within the range set by UgridsToload.
(TESObjectCELL) Bool IsExteriorCell()
- Returns true or false if the cell is an exterior one or not.
- There's also an IsInteriorCell method.
(TESObjectCELL) Exterior Data GetCoordinates()
- Not tested yet. Assuming this returns the world coordinates of the calling cell.