• (name) is the class the method or field belongs to.
  • Green is the return value
  • They're intentionally written in way that is understandable.

Commonlib SSE Cell Stuff

I like messing with cells, so I've been doing research on the fields and methods provided by the Address Library related to cell information.

(TES) Cell[] gridCells

  • A Field containing an array(pointers) of loaded cells around the player. The amount of cells is controlled by the ini setting UgridsToLoad. At default this is 5, which is 25 cells(n^2).

(GridCellArray) Cell GetCell(uint32_t x, uint32_t y)

  • Returns the loaded cell within the array of cells loaded around the player at coordinates x, y.
    • The coordinates have a minimum range of 0 and the maximum range is based on the ini setting UgridsToLoad -1.
      • For example, if you wanted to retrieve the cell that is 2 cells to the left of the player's parent cell(it is always in the middle of the grid), you use the coords 0, 2.
  • This actually returns a pointer(TESObjectCELL*) to the cell's memory address.

(TESObjectCELL) Bool IsAttached()

  • Returns true or false if the calling cell is attached or not.
    • As the player moves about in the game, their parent cell will attach/detach to other cells within the range set by UgridsToload.

(TESObjectCELL) Bool IsExteriorCell()

  • Returns true or false if the cell is an exterior one or not.
    • There's also an IsInteriorCell method.

(TESObjectCELL) Exterior Data GetCoordinates()

  • Not tested yet. Assuming this returns the world coordinates of the calling cell.