SetScale - ObjectReference
Revision as of 05:39, 28 May 2024 by TwilightSky (talk | contribs) (→Notes: Changed crash warning to indicate the version of Skyrim this was reported from.)
Member of: ObjectReference Script
Sets the object's current scale.
SyntaxEdit
Function SetScale(float afScale) native
ParametersEdit
- afScale: The overall scale of the object
Return ValueEdit
None.
ExamplesEdit
; Set the statue to be twice as big as the original art size
StatueProperty.SetScale(2.0)
NotesEdit
- Using SetScale() doesn't change an object reference's collision information. A known exception is for unloaded actors. Collision will continue to occur with the reference as if it were its original size.
- This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh.
- Calling this function repeatedly over a short span of time may cause a crash to desktop for the 32bit version of Skyrim(v1.9.32) aka "Oldrim".