Category talk:Story Manager

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Revision as of 23:15, 13 March 2012 by imported>A.ellis (Created page with "I was having a great deal of trouble getting a quest to repeat. That quest was flagged for Skill Increase. The event node was set up properly and the Story Manager would start...")
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I was having a great deal of trouble getting a quest to repeat. That quest was flagged for Skill Increase. The event node was set up properly and the Story Manager would start the quest on the first skill increase only. Subsequent skill incrrease did not cause the quest to repeat. I tried all kinds of different permutations of settings, none of them worked.

After looking at several vanilla quests and scripts, I discovered something that needs confirmation.

It seems that if you use a repeatable event in a quest script, in order to have the Story Manager actually start the quest again, you must stop the quest. In the script or in the last quest stage be sure you include:

stop()

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