Barre d'outils maillage de navigation/fr
Revision as of 16:09, 31 July 2014 by imported>Plplecuyer (Correction de lien)
Cliquez sur dans la barre d'outils principale permet de basculer en mode d'édition maillage de navigation (affiche la barre d'outils Navmesh). Les boutons de la barre d'outils sont expliquées ci-dessous, mais assurez-vous de vérifier également l'aide mémoire maillage de navigation (Navmesh Cheat Sheet).
- Sélection des triangles : Permet à l'utilisateur de sélectionner les triangles dans le navmesh.
- Sélection des sommets : Permet à l'utilisateur de sélectionner les sommets dans le navmesh.
- Sélection des arêtes : Permet à l'utilisateur de sélectionner les arêtes dans le navmesh.
- Mode standard d'affichage : Navmesh s'affiche normalement.
- Mode d'affichage transparent : Navmesh est affiché en transparent, ce qui permet de voir plus facilement le maillage lors de l'édition.
- Mode d'affichage Navmesh seul : Cache tout sauf le navmesh. Utile pour trouver des erreurs dans le maillage.
- Tests de cheminement(Test Pathing) : Dois être dans le mode sélection de triangles pour fonctionner. Outil utilisé pour tester les chemins en fonction de la taille de l'acteur.
- Balance for Optimization : Flips and creates edges that simplify the navmesh (useful for getting rid of "spider webbing"). Be sure to check your navmesh for errors afterwards, sometimes this command gives unwanted results.
- Find Cover Edges for Current Cell : Finds cover in all navmeshes in the loaded cell.
- Finalize Current Cell's Navmeshes : Finalizes loaded cell's navmeshes.
- Open Navmesh Generation Dialog :
- Open Advanced Navmesh Generation Dialog :
- Flood Fill : Select a triangle on a navmesh and click this icon to select all triangles in the navmesh.
- Inverse Flood Fill : Select a triangle on a navmesh and click this icon. All triangles NOT on the same navmesh as the selected triangle will be selected.
- Delete Selected Vertices/Triangles : Edges cannot be deleted, only vertices and triangles.
- Deselect :
- Cut Selected Object : Select an Object by holding CTRL-ALT and then Left Clicking on the object. Pressing this icon after a selection has been made will attempt to cut the navmesh around that object. Results may vary and it might be easier to navmesh around the object(s) by hand.
- Find Triangle : Brings up the Select Triangle by Index dialog.
- Create Triangle/Quad : Creates a triangle when three vertices are selected (or a quad if four vertices are selected).
- Drop Vertices : Drops selected vertices to the ground.
- Edge Rotate: Rotates a selected edge. Useful for when you want to change the shape of a triangle or get rid of "spider webbing".
- Edit Cover for Edge : Brings up the Edge Cover dialog only if the selected edge is on the edge of a navmesh. The dialog will not come up if the edge is found inside the navmesh because you cannot have cover on an internal edge.
- Merge Vertices : Merges selected vertices.
- Toggle Water: Select the triangles you want to set as water and press this icon. The triangles should change color.
- Toggle Preferred Pathing : Select the triangles you want to set as preferred and press this icon. The triangles should change color.
(Note: The following three icons are only active when navmeshing a base object, otherwise they're grayed out)
- Negative Box : Creates a box primitive attached to the base object's navmesh and cuts navmesh.
- Negative Sphere : Creates a sphere primitive attached to the base object's navmesh and cuts navmesh.
- Negative Plane : Creates a plane attached to the base object's navmesh and cuts navmesh.