Collision Layer

Revision as of 19:10, 13 August 2012 by imported>Cipscis (Reverted edits by Heecf (talk) to last revision by Keris)
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Collision Layers represent the game's collision types.

Collision LayerEdit

  • ID: The Editor ID of the collision object.
  • Name: A user-readable name. Often identical to ID.
  • Description: A user-readable description.
  • Debug Color: The default color used for a collision primitive of this type.
  • Collides With / Available Layers: Allows you to select what types of collision objects this collision layer will obstruct.
  • Sensor:
  • Trigger Volume: Whether a primitive of this type should act as a Trigger Volume and fire Trigger-related events (such as OnTrigger).
  • Navmesh Obstacle: Whether this collision type should dynamically cut Navmesh. Used only for specific collision types, such as L_NAVCUT.