CombatStyle Script
Revision as of 03:51, 24 October 2013 by imported>CraftySentinel (Formatting Change)
Extends: Form Script
Script for the manipulation of Combat Styles.(This Script Requires SKSE.)
Definition
ScriptName CombatStyle extends Form Hidden
Properties
None
Global Functions
None
Member Functions
None
SKSE Member Functions
Function | Description |
---|---|
Float GetOffensiveMult() | Returns the Offensive multiplier for the Combat Style. |
Float GetDefensiveMult() | Returns the Defensive multiplier for the Combat Style. |
Float GetGroupOffensiveMult() | Returns the group offensive multiplier. |
Float GetAvoidThreatChance() | Returns the avoid threat chance of the Combat Style. |
Float GetMeleeMult() | Returns the melee multiplier of the Combat Style. |
Float GetRangedMult() | Returns the range multiplier of the Combat Style. |
Float GetMagicMult() | Returns the magic multiplier of the Combat Style. |
Float GetShoutMult() | Returns the shout multiplier of the Combat Style. |
Float GetStaffMult() | Returns the staff multiplier of the Combat Style. |
Float GetUnarmedMult() | Returns the unarmed multiplier of the Combat Style. |
SetOffensiveMult(Float mult) | Sets the offensive multiplier to the specified amount. |
SetDefensiveMult(Float mult) | Sets the defensive multiplier to the specified amount. |
SetGroupOffensiveMult(Float mult) | Sets the group offensive multiplier to the specified amount. |
SetAvoidThreatChance(Float chance) | Sets the avoid threat chance to the specified amount. |
SetMeleeMult(Float mult) | Sets the melee multiplier to the specified amount. |
SetRangedMult(Float mult) | Sets the ranged multiplier to the specified amount. |
SetMagicMult(Float mult) | Sets the magic multiplier to the specified amount. |
SetShoutMult(Float mult) | Sets the shout multiplier to the specified amount. |
SetStaffMult(Float mult) | Sets the staff multiplier to the specified amount. |
SetUnarmedMult(Float mult) | Sets the unarmed multiplier to the specified amount. |
Float GetMeleeAttackStaggeredMult() | Returns the melee attack staggered multiplier of the Combat Style. |
Float GetMeleePowerAttackStaggeredMult() | Returns the melee power attack staggered multiplier of the Combat Style. |
Float GetMeleePowerAttackBlockingMult() | Returns the melee power attack blocking multiplier of the Combat Style. |
Float GetMeleeBashMult() | Returns the melee bash multiplier of the Combat Style. |
Float GetMeleeBashRecoiledMult() | Returns the melee bash recoiled multiplier of the Combat Style. |
Float GetMeleeBashAttackMult() | Returns the melee bash attack multiplier of the Combat Style. |
Float GetMeleeBashPowerAttackMult() | Returns the melee bash power attack multiplier of the Combat Style. |
Float GetMeleeSpecialAttackMult() | Returns the melee special attack multiplier of the Combat Style. |
Bool GetAllowDualWielding() | Returns if the combat style allows dual wielding. |
SetMeleeAttackStaggeredMult(Float mult) | Sets the melee attack staggered multiplier to the specified amount. |
SetMeleePowerAttackStaggeredMult(Float mult) | Sets the melee power attack staggered multiplier to the specified amount. |
SetMeleePowerAttackBlockingMult(Float mult) | Sets the melee power attack blocking multiplier to the specified amount. |
SetMeleeBashMult(Float mult) | Sets the melee bash multiplier to the specified amount. |
SetMeleeBashRecoiledMult(Float mult) | Sets the melee bash recoiled multiplier to the specified amount. |
SetMeleeBashAttackMult(Float mult) | Sets the melee bash attack multiplier to the specified amount. |
SetMeleeBashPowerAttackMult(Float mult) | Sets the melee bash power attack multiplier to the specified amount. |
SetMeleeSpecialAttackMult(Float mult) | Sets the melee special attack multiplier to the specified amount. |
SetAllowDualWielding(Bool allow) | Sets if dual wielding is allowed while in this combat style. |
Float GetCloseRangeDuelingCircleMult() | Returns the close range dueling circle multiplier of the Combat Style. |
Float GetCloseRangeDuelingFallbackMult() | Returns the close range dueling fallback multiplier of the Combat Style. |
Float GetCloseRangeFlankingFlankDistance() | Returns the close range flanking flank distance of the Combat Style. |
Float GetCloseRangeFlankingStalkTime() | Returns the close range flanking stalk time of the Combat Style. |
SetCloseRangeDuelingCircleMult(Float mult) | Sets the close range dueling circle multiplier to the specified amount. |
SetCloseRangeDuelingFallbackMult(Float mult) | Sets the close range dueling fallback multiplier to the specified amount. |
SetCloseRangeFlankingFlankDistance(Float mult) | Sets the close range flanking flank distance to the specified amount. |
SetCloseRangeFlankingStalkTime(Float mult) | Sets the close range flanking stalk time to the specified amount. |
Float GetLongRangeStrafeMult() | Returns the long range strafe multiplier of the Combat Style. |
SetLongRangeStrafeMult(Float mult) | Sets the long range strafe multiplier to the specified amount. |
Float GetFlightHoverChance() | Returns the flight hover chance of the Combat Style. |
Float GetFlightDiveBombChance() | Returns the flight dive bomb chance of the Combat Style. |
Float GetFlightFlyingAttackChance() | Returns the flight flying attack chance of the Combat Style. |
SetFlightHoverChance(Float chance) | Sets the flight hover chance to the specified amount. |
SetFlightDiveBombChance(Float chance) | Sets the flight dive bomb chance to the specified amount. |
SetFlightFlyingAttackChance(Float mult) | Sets the flight flying attack chance to the specified amount. |
Events
None