Create Local Maps

Revision as of 16:14, 18 November 2011 by imported>Scornett
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Local Map Creation window, found under World -> Create Local Maps, allows you to export local maps from the Creation Kit. It is not used in creating the local maps seen in game (which are automatically generated based on level geometry), and cannot be used to import a map in place of the generated map.

The exported maps will be in .DDS format, and will be placed in your [GAME_DIRECTORY]\Data\Textures\Maps\ folder.

Tips:

  • You can export multiple Interior Cells by using CTRL-Click or SHIFT-Click to select multiple entries in the list.
  • When exporting a Worldspace, you can choose to export the entire Worldspace or just a range of cells.
    • Unless the area you are working on takes up almost the entire Worldspace, it is highly recommended that you deselect "All Cells" and instead enter the coordinates of your space, to avoid generating a large number of empty cells.