DamageActorValue
DescriptionEdit
DamageActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. DamageActorValue will decrease the modifier by the given amount.
SyntaxEdit
[ActorREF.]DamageActorValue ActorValue Value or [ActorREF.]DamageAV ActorValue Value
ExamplesEdit
BuddyRef.DamageActorValue Health 5
For example, suppose you have an NPC with 10 points of health as the current reference. If Buddy has 10 points of health, then this would subtract 5 from the damage modifier and now GetActorValue health returns 5.
NotesEdit
- Function also accepts floating point numbers.
- Negative numbers are converted to positive so -100 or 100 will have the same effect.
- This function is equivalent to ModActorValue() with a negative number.
- This function modifies the current value as opposed to the base value.
See AlsoEdit
Stats List
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
ModActorValue
RestoreActorValue
SetActorValue
ReferenceEdit
None provided.