Distant LOD Meshes Dialog
The Distant LOD Meshes dialog allows you to specify the LOD Meshes to use for Statics.
Data FieldsEdit
- Click on one of the boxes to pick an LOD mesh for that level.
- You must specify Level 0; further levels are optional.
- You can't skip levels.
- You CAN use the same mesh for multiple levels (though this is discouraged).
GuidelinesEdit
- Note that you must generate LOD on the object in order for these to be available.
- Distant LOD meshes must be VERY low poly, especially when there are many instances, since the polycounts can add up in memory and rendering cost very quickly.
- For lower detail levels, the polycounts should be lower.
- If the object is not too big, consider not providing any lower-detail LOD versions at all.
- For example, for a small building, it may be appropriate only to have a level 0 (highest) detail mesh, and to keep even that one simple.