Distant LOD Meshes Dialog

The Distant LOD Meshes dialog allows you to specify the LOD Meshes to use for Statics.

Data FieldsEdit

  • Click on one of the boxes to pick an LOD mesh for that level.
    • You must specify Level 0; further levels are optional.
    • You can't skip levels.
    • You CAN use the same mesh for multiple levels (though this is discouraged).

GuidelinesEdit

  • Note that you must generate LOD on the object in order for these to be available.
  • Distant LOD meshes must be VERY low poly, especially when there are many instances, since the polycounts can add up in memory and rendering cost very quickly.
  • For lower detail levels, the polycounts should be lower.
  • If the object is not too big, consider not providing any lower-detail LOD versions at all.
    • For example, for a small building, it may be appropriate only to have a level 0 (highest) detail mesh, and to keep even that one simple.