EnablePlayerControls - Game

Member of: Game Script

Selectively enables the player's controls.

SyntaxEdit

Function EnablePlayerControls(bool abMovement = true, bool abFighting = true, bool abCamSwitch = true, \
  bool abLooking = true, bool abSneaking = true, bool abMenu = true, bool abActivate = true, bool abJournalTabs = true, \
  int aiDisablePOVType = 0) native global

ParametersEdit

  • abMovement: Enable the player's movement controls.
    • Default: True
  • abFighting: Enable the player's combat controls.
    • Default: True
  • abCamSwitch: Enable the ability to switch to 3rd-person.
    • Default: True
  • abLooking: Enable the player's look controls.
    • Default: True
  • abSneaking: Enable the player's sneak controls.
    • Default: True
  • abMenu: Enables menu controls (Journal, Inventory, Pause, etc.).
    • Default: True
  • abActivate: Enables activation.
    • Default: True
  • abJournalTabs: Enables all Journal tabs.
    • Default: True
  • aiDisablePOVType: What POV system is enabling POV
    • 0 = Script
    • 1 = Werewolf
    • Default: 0

Return ValueEdit

None.

ExamplesEdit

; Enable all controls
Game.EnablePlayerControls()


; Enable all except camera switching
Game.EnablePlayerControls(abCamSwitch = false)

NotesEdit

  • If this is called immediately on quest start as the result of an OnInit firing, this function will not fire.

See AlsoEdit