GetEffectMagnitudes - Potion
SKSE Member of: Potion Script
Returns the effects in order of magnitude attached to a potion. (This function requires SKSE)
SyntaxEdit
float[] Function GetEffectMagnitudes() native
Return ValueEdit
Returns the magnitude of the effects attached to this potion in order.
ExamplesEdit
float[] magnitudes = potion.GetEffectMagnitudes()
Debug.Trace("Potion has effects in order of magnitude of " + magnitudes)