GetModByName - Game

SKSE Member of: Game Script

Returns the load order index of the target plugin. (This function requires SKSE)

SyntaxEdit

int Function GetModByName(string name) native global

ParametersEdit

  • name: The name of the target plugin as a filename string (e.g. "Dawnguard.esm")

Return ValueEdit

Either the exact index of the plugin in the current load order, or 255 if the plugin is not present.


ExamplesEdit

Int TargetModIndex
TargetModIndex = Game.GetModByName("ChickenMod.esp")

if TargetModIndex != 255
  Debug.Trace("ChickenMod.esp is loaded at index number " + TargetModIndex + " in our load order.")
else
  Debug.Trace("ChickenMod.esp is not presently loaded.")
endif

NotesEdit

  • Calling this function on a non-existent plugin will not result in any log output, and so it may be used strategically before calling something like GetFormFromFile() to avoid creating log errors. (Or in place of GetFormFromFile entirely, if you only want to check if the plugin is present).
  • The result of this function will be 0 if SKSE is not installed.

See AlsoEdit