GetTimeElapsed - ActiveMagicEffect
SKSE Member of: ActiveMagicEffect Script
Returns the Elapsed time of the Active Magic Effect.
SyntaxEdit
float Function GetTimeElapsed() native
Return ValueEdit
Returns the Time Elapsed
ExamplesEdit
Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)
NotesEdit
- This function returns the number of seconds the effect exists, whether or not it`s active.