HasMagicEffect
DescriptionEdit
If the calling reference is being affected by a Spell that can potentially apply the specified Magic Effect, then the condition function returns 1. This means that a magic effect will cause this function to return 1 if the effect-side conditions are met, even if the spell-side conditions aren't met and the effect isn't actually active.
In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former.
Syntax:Edit
ActorRef.HasMagicEffect EffectID
Example:Edit
Player.HasMagicEffect 000B729DÂ ; (FrostSlowConcAimed)