MovableStatic
MovableStatic DialogEdit
- ID: Unique identifier for this form in the Creation Kit.
- Name: In-game display name for the object. Usually not used.
- Model: The model used for this object.
- Edit: Chooses the model for this object.
- Add Destruction Data: Sets the damage states if an object is destructible.
- Select (Looping) Sound: Sets the sound played for this object.
FlagsEdit
- Has Currents: Used by certain waterfall objects, details unknown
- Obstacle: Will cut the navmesh
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Must Update Anims: Forces animation to play, even if object is off screen
- On Local Map: If checked, this item will display on the local map in game.
Edit
Sets how the object interacts with navmesh generation.
- Collision Geometry: Navmesh will test against the collision of the object.
- Bounding Box: Navmesh will test against the bounding box of the object.
- Filter: Navmesh will ignore the object completely.
- Ground: Navmesh will treat the object like it is part of the ground.
NotesEdit
- Papyrus does not recognize "MovableStatic" as a form type. To handle movable static forms in Papyrus variables, use "Form" as the type.