MoveToIfUnloaded - ObjectReference

Member of: ObjectReference Script

Moves this reference to the location of the target reference, with the specified offset, if this reference is currently unloaded (has no 3D). If it is loaded, it does nothing.

SyntaxEdit

bool function MoveToIfUnloaded(ObjectReference akTarget, float afXOffset = 0.0, float afYOffset = 0.0, float afZOffset = 0.0)
	if !Is3DLoaded()
		MoveTo(akTarget, afXOffset, afYOffset, afZOffset)
		return true
	else
		return false
	endif
endFunction

ParametersEdit

  • akTarget: The target reference to move this one to.
  • afXOffset: How much to offset the move in the X direction.
    • Default: 0.0
  • afYOffset: How much to offset the move in the Y direction.
    • Default: 0.0
  • afZOffset: How much to offset the move in the Z direction.
    • Default: 0.0

Return ValueEdit

True if the object was moved, false if not.

ExamplesEdit

; Move the box to the shelf, but only if it is unloaded
if Box.MoveToIfUnloaded(Shelf)
  Debug.Trace("Moved the box")
endIf


; Move the box above the shelf, but only if it is unloaded
if Box.MoveToIfUnloaded(Shelf, 0.0, 0.0, 1.0)
  Debug.Trace("Moved the box above the shelf")
endIf

NotesEdit

  • Using this on actors in sight of the player, will cause the actors to uequip all their armor after the move is complete.

See AlsoEdit