MoveToIfUnloaded - ObjectReference
Member of: ObjectReference Script
Moves this reference to the location of the target reference, with the specified offset, if this reference is currently unloaded (has no 3D). If it is loaded, it does nothing.
SyntaxEdit
bool function MoveToIfUnloaded(ObjectReference akTarget, float afXOffset = 0.0, float afYOffset = 0.0, float afZOffset = 0.0)
if !Is3DLoaded()
MoveTo(akTarget, afXOffset, afYOffset, afZOffset)
return true
else
return false
endif
endFunction
ParametersEdit
- akTarget: The target reference to move this one to.
- afXOffset: How much to offset the move in the X direction.
- Default: 0.0
- afYOffset: How much to offset the move in the Y direction.
- Default: 0.0
- afZOffset: How much to offset the move in the Z direction.
- Default: 0.0
Return ValueEdit
True if the object was moved, false if not.
ExamplesEdit
; Move the box to the shelf, but only if it is unloaded
if Box.MoveToIfUnloaded(Shelf)
Debug.Trace("Moved the box")
endIf
; Move the box above the shelf, but only if it is unloaded
if Box.MoveToIfUnloaded(Shelf, 0.0, 0.0, 1.0)
Debug.Trace("Moved the box above the shelf")
endIf
NotesEdit
- Using this on actors in sight of the player, will cause the actors to uequip all their armor after the move is complete.