OnPlayerCameraState - Form
SKSE Member of: Form Script
Listens for camera state changes, for this event to be received the form must have been registered previously via RegisterForCameraState.
SyntaxEdit
Event OnPlayerCameraState(int oldState, int newState)
ParametersEdit
- oldState - The State which the camera used to be in.
- newState - The State the Camera is now in.
Return ValueEdit
None
ExamplesEdit
Event OnInit()
RegisterForCameraState();Register for camera states
EndEvent
Event OnPlayerCameraState(int oldState, int newState)
if newState == 0
Debug.Trace("The Camera is in First Person mode.")
EndIf
EndEvent
NotesEdit
- valid States for Camera:
- 0 - first person
- 1 - auto vanity
- 2 - VATS
- 3 - free
- 4 - iron sights
- 5 - furniture
- 6 - transition
- 7 - tweenmenu
- 8 - third person 1
- 9 - third person 2
- 10 - horse
- 11 - bleedout
- 12 - dragon