Say
Say makes an Actor say a single line of dialogue (without bringing up the dialogue menu). This function will fail if:
- TopicID is not a Topic (that is, if you pass it a Branch, Info, etc.).
- TopicID is a valid Topic, but it uses a SharedInfo.
- None of the Topic's Infos qualify (that is, none of their conditions are met).
SyntaxEdit
[ActorREF.]Say TopicID
ExamplesEdit
JoeRef.Say SpeechTopic
See AlsoEdit
- SayTo console command.