SendLycanthropyStateChanged - Actor
Member of: Actor Script (Requires SSE 1.5.3)
Tells anyone who cares that the lycanthropy state of this actor has changed.
SyntaxEdit
Function SendLycanthropyStateChanged(bool abIsWerewolf) native
ParametersEdit
- abIsWerewolf: True if the actor became a werewolf, false if they were cured.
Return ValueEdit
None.
ExamplesEdit
; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)