SendTrespassAlarm - Actor
Member of: Actor Script
Have this actor pretend he caught the specified criminal trespassing.
SyntaxEdit
Function SendTrespassAlarm(Actor akCriminal) native
ParametersEdit
- akCriminal: The actor caught trespassing.
Return ValueEdit
None.
ExamplesEdit
; Nate catches the player trespassing
Nate.SendTrespassAlarm(Game.GetPlayer())
NotesEdit
- The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a Guard procedure.