SendTrespassAlarm - Actor

Member of: Actor Script

Have this actor pretend he caught the specified criminal trespassing.

SyntaxEdit

Function SendTrespassAlarm(Actor akCriminal) native

ParametersEdit

  • akCriminal: The actor caught trespassing.

Return ValueEdit

None.

ExamplesEdit

; Nate catches the player trespassing
Nate.SendTrespassAlarm(Game.GetPlayer())

NotesEdit

  • The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a Guard procedure.

See AlsoEdit