SetLockLevel - ObjectReference

Member of: ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

SyntaxEdit

Function SetLockLevel(int aiLockLevel) native

ParametersEdit

  • aiLockLevel: The level to set the lock at.
    • 1 = Novice
    • 25 = Apprentice
    • 50 = Adept
    • 75 = Expert
    • 100 = Master
    • 255 = Requires Key

Return ValueEdit

None.

ExamplesEdit

; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)

; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)

See AlsoEdit