SetLockLevel - ObjectReference
Member of: ObjectReference Script
DescriptionEdit
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. The values to use are:
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
SyntaxEdit
Function SetLockLevel(int aiLockLevel) native
ParametersEdit
- aiLockLevel: The level to set the lock at.
Return ValueEdit
None.
ExamplesEdit
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)
See AlsoEdit
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.