SetReach - Weapon
SKSE Member of: Weapon Script
Changes the reach of this weapon. (This function requires SKSE)
SyntaxEdit
Function SetReach(float reach) native
ParametersEdit
- reach: The new reach of this weapon.
Return ValueEdit
None.
ExamplesEdit
; Double the reach of the player's right hand weapon
Weapon PlayerWeapon = Game.GetPlayer().GetEquippedWeapon()
PlayerWeapon.SetReach(PlayerWeapon.GetReach() * 2.0)