SetTalkingActivatorActor
DescriptionEdit
SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
SyntaxEdit
[ActivatorREF.]SetTalkingActivatorActor ActorREF
ExamplesEdit
RockRef.SetTalkingActivatorActor BuddyRef
Now the rock will talk as if Buddy is speaking through it.
RockRef.SetTalkingActivator
Will set the rock to again talk with the "voice" and dialogue of the rock.
NotesEdit
- None at this time
See AlsoEdit
ReferenceEdit
None provided.