Difference between revisions of "Floating Grass Fix"

397 bytes added ,  20:25, 14 January 2013
imported>Shorya
imported>Shorya
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Source: Results duplicated in numerous personal trials with my own mod.
Source: Results duplicated in numerous personal trials with my own mod.
   
   
Test Conditions: Moving between two worldspaces in-game.
Test Conditions: Moving between two worldspaces, belonging to the same .esp file, in-game.


Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area.
Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area.


Unverified Hypothesis: If you save your mod while it is in a glitched state the glitch may be hard-written into your .esp file, becoming impossible to remedy. Save often, but save carefully!
Unverified Hypothesis: If you save your mod while it is in a glitched state the glitch may be hard-written into your .esp file, becoming impossible to remedy. Save often, but save carefully!
There are conditions that make this solution less than effective. If saves exist where glitch conditions were present, the glitch won't be completely remedied by this solution. One or two cells still have glitching grass. This includes autosaves/saves. Delete autosaves/saves where the glitch is present and reload at a point before entering the glitching area.
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