Difference between revisions of "GetActorsInHigh"

15 bytes added ,  11:33, 19 December 2012
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imported>Chesko
imported>Chesko
 
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Returns the number of actors in "high" memory. These are actors that are close enough to the player to play animations, evaluate and run AI packages, and so on. Actors are swapped in and out of high memory as the player moves about the game world. This function could be used to prevent the execution of computationally or graphically expensive actions (scripts, spawning additional actors, and so on) when more than a certain number of actors are in high memory in order to maintain performance.
Returns the number of actors in "high" memory. These are actors that are close enough to the player to play animations, evaluate and run AI packages, and so on. Actors are swapped in and out of high memory as the player moves about the game world. As an example, this function could be used to prevent the execution of computationally or graphically expensive actions (scripts, spawning additional actors, and so on) when more than a certain number of actors are in high memory in order to maintain performance.


As of Skyrim 1.8.151, this condition function is not used in Skyrim or any of its [http://www.uesp.net/wiki/Skyrim:Official_Plug-ins official plug-ins].
As of Skyrim 1.8.151, this condition function is not used in Skyrim or any of its [http://www.uesp.net/wiki/Skyrim:Official_Plug-ins official plug-ins].
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