Difference between revisions of "GetModName - Game"

101 bytes added ,  04:25, 6 June 2020
m
→‎Notes: ESL/ESLP clarification
imported>Wafflesalot
m (→‎Notes: Added Quotation marks.)
imported>Pickysaurus
m (→‎Notes: ESL/ESLP clarification)
 
Line 29: Line 29:
== Notes ==
== Notes ==
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".
* This function does not appear to work for ESLs or light flagged ESPs as they all load in slot 254.


== See Also ==
== See Also ==
Anonymous user