Difference between revisions of "GetUseSound- Potion"

21 bytes added ,  16:33, 7 May 2015
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imported>Kerberus14
imported>Kerberus14
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Script example of debugging GetUseSound():
Script example of debugging GetUseSound():


The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat".
The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat" as Sound Descriptors.
"NPCHumanEatSoup" is playing when the player eats a stew or soup item.
"NPCHumanEatSoup" is playing when the player eats a stew or soup item.
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine.
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine.
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