Difference between revisions of "IsInMenuMode - Utility"

332 bytes added ,  20:21, 14 February 2012
adding info in notes.
imported>Catwheezle
m (Helps if I link it right, though...)
imported>Catwheezle
(adding info in notes.)
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== Notes ==
== Notes ==
*Dialogue, because the game isn't paused, will not put the game into "menu mode".
*Dialogue, because the game isn't paused, will not put the game into "menu mode". This state appears to be undetectable by any simple means, but possibly may be worked around with things like [[IsTalking]][[IsInDialogueWithPlayer_-_ObjectReference|IsInDialogueWithPlayer]], etc.
*Crafting happens in game mode, use [[IsFurnitureInUse - ObjectReference]] to determine if the player is currently in a crafting menu.


== See Also ==
== See Also ==
*[[Utility Script]]
*[[Utility Script]]
*[[IsTimePassing]]
*[[IsTimePassing]]
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