Difference between revisions of "Markers"
link to North Marker
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*'''[[Furniture|Furniture Markers]]:''' Specify how an [[Actor]] will behave in a specific spot. Furniture Markers typically represent actions with Enter/Idle/Exit states, like chairs or beds. | *'''[[Furniture|Furniture Markers]]:''' Specify how an [[Actor]] will behave in a specific spot. Furniture Markers typically represent actions with Enter/Idle/Exit states, like chairs or beds. | ||
* '''Door Markers:''' Created automatically by [[Door|Teleport Doors]], indicate the destination of the teleport from the other side of the door. | * '''Door Markers:''' Created automatically by [[Door|Teleport Doors]], indicate the destination of the teleport from the other side of the door. | ||
* '''North Marker:''' For [[Worldspaces]] and [[Cells|Interior Cells]], identifies the direction that the Compass and Map should consider 'North'. | * '''[[North Marker]]:''' For [[Worldspaces]] and [[Cells|Interior Cells]], identifies the direction that the Compass and Map should consider 'North'. | ||
* '''Prison Marker:''' Created automatically, these represent the location where a player will be placed when sent to or released from jail. | * '''Prison Marker:''' Created automatically, these represent the location where a player will be placed when sent to or released from jail. | ||
* '''Map Marker:''' Contains data related to location discovery and map markers, including the display name, map icon, and discovery radius of the location. The Map Marker for a location must be specified in its [[Location]] data. When the player fast-travels to a location, they will be placed at: | * '''Map Marker:''' Contains data related to location discovery and map markers, including the display name, map icon, and discovery radius of the location. The Map Marker for a location must be specified in its [[Location]] data. When the player fast-travels to a location, they will be placed at: |