Difference between revisions of "Object Window"

29 bytes added ,  12:48, 15 July 2013
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imported>HawkFest
imported>HawkFest
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:<LI>With your mod still selected, click on the "Details..." button. A "File Details" window will pop-up : this lists all the modifications of your mod.
:<LI>With your mod still selected, click on the "Details..." button. A "File Details" window will pop-up : this lists all the modifications of your mod.
:<LI>Expand the window to the right so that you see more columns. On the left of the "Offset" column, a hidden column can be noticed because of 2 vertical little bars : expand the rightmost of these 2 vertical bars so as to expose the "Form ID" column. Click on the column label ("Form ID") so as to sort them out.
:<LI>Expand the window to the right so that you see more columns. On the left of the "Offset" column, a hidden column can be noticed because of 2 vertical little bars : expand the rightmost of these 2 vertical bars so as to expose the "Form ID" column. Click on the column label ("Form ID") so as to sort them out.
:<LI>Look for any object that should NOT be listed and that you know you didn't want to modify : for each one of them, select then press the "Delete" keyboard key so that the specific modification is marked to not get loaded. A "|" will then appear in the "Ignore" column for all of these objects you've "deleted". '''Be very careful here''', since a modification you do on an object can cascade to some other database reference. e.g. if you modify objects in a cell, that cell will also be marked as "modded" (appearing in the Data list), thus you wouldn't want to delete (mark for not loading) that cell reference...
:<LI>Look for any object that should NOT be listed and that you know you didn't want to modify : for each one of them, select then press the "Delete" keyboard key so that the specific modification is marked to not get loaded. A "|" will then appear in the "Ignore" column for all of these objects you've "deleted" in that window. '''Be very careful here''', since a modification you do on an object can cascade to some other database reference. e.g. if you modify objects in a cell, that cell will also be marked as "modded" (appearing in the Data list), thus you wouldn't want to delete (mark for not loading) that cell reference...
:<LI>When you have finished selecting/deleting those objects that shouldn't get modded, click "Close", then on the Data window click "Ok"
:<LI>When you have finished selecting/deleting those objects that shouldn't get "modded", click "Close", then on the Data window click "Ok"
:<LI>After the mod has been loaded, click the save button and exit : mod cleaning completed.
:<LI>After the mod has been loaded, click the save button and exit : mod cleaning completed.


Even more efficiently in regards to deleted "vanilla" objects (or some objects from an ESM dependency):
Even more efficiently in regards to deleted "vanilla" objects (or deleted objects from an ESM dependency):
:<LI>After clicking the "Details..." button on the Data window, click on the column label "Deleted" (second column from left) : this will show all the deleted objects from the original game or specific ESM dependency (with a "|" symbol).
:<LI>After clicking the "Details..." button on the Data window, click on the column label "Deleted" (second column from left) : this will show all the deleted objects from the original game or specific ESM dependency (with a "|" symbol).
:<LI>Since there shouldn't be any vanilla object deleted, simply select each one of them and press your keyboard's "Delete" key (which will tag the corresponding mod to be ignored, putting a "|" flag symbol in the "Ignored" column).
:<LI>Since there shouldn't be any vanilla object deleted, simply select each one of them and press your keyboard's "Delete" key (which will tag the corresponding modification to be ignored, putting a "|" flag symbol in the "Ignored" column).
:<LI>Then Click "Close", then "Ok" on the Data Window, then save the mod after it's been loaded and close the CK : cleanup completed.
:<LI>Then Click "Close", then "Ok" on the Data Window, then save the mod after it's been loaded and close the CK : cleanup completed.
[[Category: Editor Interface]]
[[Category: Editor Interface]]
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