Difference between revisions of "Options Menu"
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→Menu with sub-options: It ensures the MessageBox is not on top of the inventory menu and, more importantly, it prevents the BOOK form from opening normally.
imported>Threedee m (→Menu with sub-options: No changes made. Just want to ask why you disable/enable menu access in OnRead in this example. You haven't clarified in your example why you did it this way.) |
imported>JustinOther m (→Menu with sub-options: It ensures the MessageBox is not on top of the inventory menu and, more importantly, it prevents the BOOK form from opening normally.) |
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Event OnRead() | Event OnRead() | ||
Game.DisablePlayerControls(False, False, False, False, False, True) ; | Game.DisablePlayerControls(False, False, False, False, False, True) ; Ensure MessageBox is not on top of other menus & prevent book from opening normally. | ||
Game.EnablePlayerControls(False, False, False, False, False, True) ; Undo DisablePlayerControls | Game.EnablePlayerControls(False, False, False, False, False, True) ; Undo DisablePlayerControls | ||
Menu() | Menu() |