Difference between revisions of "Papyrus Introduction"

3 bytes added ,  17:20, 19 March 2012
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The above would happen every time the player activated the object, potentially causing things to happen to fast if he spams on the activate button.
The above would happen every time the player activated the object, potentially causing things to happen to fast if he spams on the activate button.


Below shows the use of states to control things:
Shown below is the use of states to control things:




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