Difference between revisions of "Perk Fragments"

208 bytes added ,  10:42, 20 April 2012
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* akActor: This is the [[Actor Script|Actor]] that has the perk on him. With the current design, NPCs won't run activate entry point perk entries (which is where these fragments reside), so this will always be the player. It is still passed in case that design choice changes.
* akActor: This is the [[Actor Script|Actor]] that has the perk on him. With the current design, NPCs won't run activate entry point perk entries (which is where these fragments reside), so this will always be the player. It is still passed in case that design choice changes.
* akTargetRef: The [[ObjectReference Script|ObjectReference]] that the actor above has activated.
* akTargetRef: The [[ObjectReference Script|ObjectReference]] that the actor above has activated.
== Notes ==
* When a perk fragment script is first created, it isn't possible to add properties to it.  You must first close the Perk dialog window and then reopen it before adding properties to the script.


== See Also ==
== See Also ==
*[[Perk Script]]
*[[Perk Script]]
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