Difference between revisions of "SetModelPath - ArmorAddon"
m
→Examples: added hex notations to first example
imported>Loop not defined (Notes: added graphical glitch details.) |
imported>Loop not defined m (→Examples: added hex notations to first example) |
||
Line 22: | Line 22: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Change all Ebony Armor (cuirass) to appear as Orcish Armor | ; Change all Ebony Armor (cuirass) to appear as Orcish Armor | ||
ArmorAddon orcishCuirassAA = (Game.GetForm( | ArmorAddon orcishCuirassAA = (Game.GetForm(0x00013957) as Armor).GetNthArmorAddon(0) | ||
string FilePath = orcishCuirassAA.GetModelPath(false, false) ; Get Orcish Armor file path | string FilePath = orcishCuirassAA.GetModelPath(false, false) ; Get Orcish Armor file path | ||
ArmorAddon ebonyCuirassAA = (Game.GetForm( | ArmorAddon ebonyCuirassAA = (Game.GetForm(0x00013961) as Armor).GetNthArmorAddon(0) | ||
ebonyCuirassAA.SetModelPath(FilePath, false, false) ; Sets Ebony Armor model path to Orcish Armor .nif file | ebonyCuirassAA.SetModelPath(FilePath, false, false) ; Sets Ebony Armor model path to Orcish Armor .nif file | ||
; NOTE: Only affects male actors in 3rd person view | ; NOTE: Only affects male actors in 3rd person view |