Difference between revisions of "Sleep (Procedure)"

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(Added Notes on using Procedure on the Player)
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|Notes=
|Notes=
*When this procedure is used on the player, it will act as though it is a npc (This goes for all Procedures as they are considers NPC activations and not Player Activations) therefore no sleep ui is shown and instead the player will get onto the bed and play the sleeping animation. Activating the bed while on it(Even while in PlayerAIDriven mode) will instead of showing the sleep ui, cause the player to get up and off the bed.
*When this procedure is used on the player, it will act as though the Player is an NPC (This goes for all Procedures as they are considered NPC activations and not Player activations) therefore no sleep UI is shown and instead the player will get onto the bed and play the sleeping animation. Activating the bed while on it(Even while in PlayerAIDriven mode) will instead of showing the sleep UI, cause the player to get up and off the bed.
 
*Currently there is a Sleep Animation bug on the player when a sleep animation plays on the player their eyes become fused shut (Even after leaving the animation). Saving and Reloading seems to fix this issue also using the ShowRaceMenu console command seems to fix it too.
*Currently there is a Sleep Animation bug on the player when a sleep animation plays on the player their eyes become fused shut (Even after leaving the animation). Saving and Reloading seems to fix this issue also using the ShowRaceMenu console command seems to fix it too.
*There appears to be no documented way otherwise of causing the PC to sleep or wait, or of causing those dialogs to be presented to the player.
*There appears to be no documented way otherwise of causing the PC to sleep or wait, or of causing those dialogs to be presented to the player.


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