Difference between revisions of "TES5Edit Documentation"

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Negative or bad conflicts can also occur when mods make radical changes to the same world cell as the example below shows, while others can result in missing references, features in-game and even game crashes. The picture below is a poster-child example of how mods can fight over the same space and result in a bad change to the game:
Negative or bad conflicts can also occur when mods make radical changes to the same world cell as the example below shows, while others can result in missing references, features in-game and even game crashes. The picture below is a poster-child example of how mods can fight over the same space and result in a bad change to the game:
[[Image:image054.jpg|800px|Section 4_1 Overview]]


Some conflicts are very apparent in-game such as in the example above, while others are hidden and only reveal themselves via crashes or when mods don‟t work right. In the worst case scenario Fallout: New Vegas will crash more often, sometimes constantly. These are the conflicts that we need to detect and resolve, while leaving the bulk of the good/intended conflicts and overrides left un-changed. We discuss the process in depth below.
Some conflicts are very apparent in-game such as in the example above, while others are hidden and only reveal themselves via crashes or when mods don‟t work right. In the worst case scenario Fallout: New Vegas will crash more often, sometimes constantly. These are the conflicts that we need to detect and resolve, while leaving the bulk of the good/intended conflicts and overrides left un-changed. We discuss the process in depth below.
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