Difference between revisions of "TES5Edit Scripting Functions"

1,002 bytes added ,  02:01, 1 February 2015
imported>Morcroft
(→‎TES5Edit Scripting Functions: Details of ElementAssign)
imported>ThreeTen
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The information in the table is not complete so please contribute by explaining these functions, their uses and by fixing mistakes in this information.
The information in the table is not complete so please contribute by explaining these functions, their uses and by fixing mistakes in this information.
=== TES5Edit Global Variables ===
These are predefined variables that can be called at any time.
{| class="wikitable" style="background-color: #AAAAAA; cellpadding: 0"
|- align="left"
! scope="col" style="background-color: #DDDDDD" | Name
! scope="col" style="background-color: #DDDDDD" | Type
! scope="col" style="background-color: #DDDDDD" | Description
! scope="col" style="background-color: #DDDDDD" | Note
|- align="left" style="background-color: #F8F8F8"
| scope="row" | <b>DataPath</b> || String || Provides the file path to Skyrim's data folder as a String ||
|- align="left" style="background-color: #EEEEEE"
| scope="row" | <b>ScriptsPath</b> || String || Provides the file path to Tes5Edit's 'Edit Scripts' folder as a String ||
|- align="left" style="background-color: #F8F8F8"
| scope="row" | <b>FileCount</b> || Integer || Provides the number of loaded files in your current TES5Edit session || "Skyrim.Hardcoded.keep.this..." is considered a file and is reflected in this variable.
|}


=== TES5Edit Scripting Functions ===
=== TES5Edit Scripting Functions ===
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