Difference between revisions of "Using Activated Object Reference"
Using Activated Object Reference (edit)
Revision as of 22:46, 7 December 2014
, 22:46, 7 December 2014→Overview
imported>Langerz82 (Created page with " == Overview == Activated Object Reference is a very generic script, that enables users to implement two-state Objects in a fairly straight-forward manner without having to kn...") |
imported>Langerz82 |
||
Line 2: | Line 2: | ||
== Overview == | == Overview == | ||
Activated Object Reference is a very generic script, that enables users to implement two-state Objects in a fairly straight-forward manner without having to know much about how states work. The use of states can be pretty powerful but for the vast majority of scripts the User will only have to add basic functionality to an Object and this takes care of that generic pattern. Two-State Objects could be something thats turned ON/OFF, OPEN/CLOSED etc. | Activated Object Reference is a very generic script, that enables users to implement two-state Objects in a fairly straight-forward manner without having to know much about how states work. The use of states can be pretty powerful but for the vast majority of scripts the User will only have to add basic functionality to an Object and this takes care of that generic pattern. Two-State Objects could be something thats turned ON/OFF, OPEN/CLOSED etc. | ||
The example below locks a door between specified times, this example has been derived from here because thats where the idea emerged. | The example below locks a door between specified times, this example has been derived from Complete_Example_Scripts#Enable.2FDisable_Lock_on_object_based_on_hours_of_day here] because thats where the idea emerged. | ||
== Instructions == | == Instructions == |