Difference between revisions of "Using Activated Object Reference"

imported>Langerz82
imported>Langerz82
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== Overview ==
== Overview ==
Activated Object Reference is a very generic script, that enables users to implement two-state Objects in a fairly straight-forward manner without having to know much about how states work. The use of states can be pretty powerful but for the vast majority of scripts the User will only have to add basic functionality to an Object and this takes care of that generic pattern. Two-State Objects could be something thats turned ON/OFF, OPEN/CLOSED etc.
Activated Object Reference is a very generic script, that enables users to implement two-state Objects in a fairly straight-forward manner without having to know much about how states work. The use of states can be pretty powerful but for the vast majority of scripts the User will only have to add basic functionality to an Object and this takes care of that generic pattern. Two-State Objects could be something thats turned ON/OFF, OPEN/CLOSED etc.
The example below locks a door between specified times, this example has been derived from [[Complete_Example_Scripts#Enable.2FDisable_Lock_on_object_based_on_hours_of_day] here] because thats where the idea emerged.
The example below locks a door between specified times, this example has been derived from [http://www.creationkit.com/Complete_Example_Scripts#Enable.2FDisable_Lock_on_object_based_on_hours_of_day here] because thats where the idea emerged.


== Instructions ==
== Instructions ==
Anonymous user