Difference between revisions of "World Menu"

894 bytes added ,  13:07, 8 February 2012
Updated LOD information with my findings thus far.
imported>Henning
 
imported>ElijahHouck
(Updated LOD information with my findings thus far.)
Line 94: Line 94:


*'''Meshes'''
*'''Meshes'''
**'''Distant Terrain/Water''':
**'''Distant Terrain/Water''': Terrain generation now utilizes all processor cores, allowing for much faster mesh creation. This is a huge improvement over Fallout 3's GECK, as it would only use two cores and could take weeks to generate a single worldspace.
***'''Background''':
***'''Background''': Generates LOD using much less processing power, allowing you to continue using your computer without much lag. The downside is that it takes longer to generate meshes versus if you choose high priority.
***'''High Priority''':
***'''High Priority''': Generates LOD using quite a bit of processing power, which causes LOD generation to go by very quickly. I was able to generate a full world of terrain meshes (a 128x128 cell world) in under 16 minutes, a huge improvement over previous editors.
**'''Static Objects''':
**'''Static Objects''':
**'''Trees''':
**'''Trees''':
Line 126: Line 126:
*'''Generate''': generate LOD meshes for the world space with the selected settings
*'''Generate''': generate LOD meshes for the world space with the selected settings
<br>
<br>
*'''Disable Screen Saver''':
*'''Disable Screen Saver''': Appears to simply disable the screensaver (and therefore sleep) functions of your computer by moving your mouse by tiny amounts. This can be useful when generating terrain meshes, as they can occasionally take a while.


==World Testing and Reports==
==World Testing and Reports==
Anonymous user