Difference between revisions of "Talk:Cell Reset"

905 bytes added ,  19:25, 29 September 2012
no edit summary
imported>Black RL
imported>Acidzebra
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I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place.
I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place.
--[[User:Black RL|Black RL]] 07:29, 3 April 2012 (EDT)
--[[User:Black RL|Black RL]] 07:29, 3 April 2012 (EDT)
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Hi all,
I'm a little confused about this page, it states:
- Cells will NOT reset if The cell's Encounter Zone is marked 'Never Resets'
(implying it does reset if you leave it)
Then a little further down the page it says:
Encounter Zone levels do not reset. That is, the Encounter Zone will remain locked in at the level it was at when the player first visited the location.
So yeah, confused. Additionally, what of a manual cell.reset() called from a script (before loading the level)?
(BTW, the above question by Black RL which is months old was never answered, but sounds like the navmesh bug, just in case anyone with the same problem lands here)
(2nd edit: I get asked "what game is this" when editing a page but it shows a broken link to
http://content.bethsoft.com/bsw_cms_asset/25672_27_1.jpg
--[[User:Acidzebra|Acidzebra]] ([[User talk:Acidzebra|talk]]) 20:25, 29 September 2012 (EDT)
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