Difference between revisions of "Talk:Dissecting the Scripts for Weapon Racks"

imported>HawkFest
imported>HawkFest
Line 10: Line 10:
{A marker reference parent of other objects that you wish to enable when the player becomes member of some allowed faction}
{A marker reference parent of other objects that you wish to enable when the player becomes member of some allowed faction}
Actor Property PlayerREF Auto
Actor Property PlayerREF Auto
Bool ShouldWaitForAllowedFaction = True


Event OnLoad()
Event OnLoad()
If MarkerEnabler.IsDisabled()
If ShouldWaitForAllowedFaction
GoToState("WaitForAllowedFaction")
GoToState("WaitForAllowedFaction")
EndIf
EndIf
Line 20: Line 21:
Event OnBeginState()
Event OnBeginState()
If PlayerREF.IsInFaction(AllowedFaction)
If PlayerREF.IsInFaction(AllowedFaction)
MarkerEnabler.Enable()
ShouldWaitForAllowedFaction = False
; Do what you want to do
Else
Else
RegisterForSingleUpdateGameTime(0.9)
RegisterForSingleUpdateGameTime(0.9)
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