Difference between revisions of "Talk:Enable - ObjectReference"

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imported>HawkFest
imported>HawkFest
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:Step 2- Choose a static object with collision that can get hit by the player with any weapons (or hand-to-hand) : a dummy target, a box, a wall, whatever. Then attach the following script to it (an alternative would be to use an activator such as a button or a lever, and code the OnActivate event, instead of the OnHit event as is the case below - which would also allow you to add controls to their gamebryo animations within the same code structure if need be):
:Step 2- Choose a static object with collision that can get hit by the player with any weapons (or hand-to-hand) : a dummy target, a box, a wall, whatever. Then attach the following script to it (an alternative would be to use an activator such as a button or a lever, and code the OnActivate event, instead of the OnHit event as is the case below - which would also allow you to add controls to their gamebryo animations within the same code structure if need be):
<source lang="papyrus">
<source lang="papyrus">
Scriptname SimpleLightBulbSwitchScript extends ObjectReference  
Scriptname SimpleLightBulbCollisionSwitchScript extends ObjectReference  
ObjectReference Property LightBulbRef Auto
ObjectReference Property LightBulbRef Auto


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