Difference between revisions of "Talk:Light Switch"

671 bytes added ,  01:54, 31 May 2012
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imported>Caballero
imported>Samv96UK
 
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: Try replacing ''Disable()'' with ''EnableMarker.Disable()'' and ''Enable()'' with ''EnableMarker.Enable()'' -- [[User:M3rvin|M3rvin]] 15:17, 12 April 2012 (EDT)
: Try replacing ''Disable()'' with ''EnableMarker.Disable()'' and ''Enable()'' with ''EnableMarker.Enable()'' -- [[User:M3rvin|M3rvin]] 15:17, 12 April 2012 (EDT)
:: It works!  Thanks so much!--[[User:Caballero|Caballero]] 17:08, 14 April 2012 (EDT)
:: It works!  Thanks so much!--[[User:Caballero|Caballero]] 17:08, 14 April 2012 (EDT)
==Attatxhing this script to Objects?==
Hi there, I was wondering if any of you know how to attatch this script to an object.
Basically, I am making a new mod in the Creation kit, which is a city. I have several lanterns around the streets (The candle on version) and was wondering if I could apply this script somehow to make the object change to the lantern that doesn't have a lit candle in it.
It's the same situation with the windows. I'm using "impextwindowglow" or something and i want to be able to change them to "impextwindowdark" during the day, so there is no glow from the windows.
Thanks in advance [[User:Samv96UK|Samv96UK]] 02:54, 31 May 2012 (EDT)
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