Difference between revisions of "Talk:Magic Effect"

652 bytes added ,  21:01, 12 February 2015
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I've just discovered a peculiar quirk of the "FX Persist" flag in my testing of an effect: When the flag is enabled it causes the effect's "On Hit" sound effect to not play. I tested this with a blank ("Script" archetype, no scripts attached) Fire-and-Forget spell effect targeted at Self. --Lobotomy
I've just discovered a peculiar quirk of the "FX Persist" flag in my testing of an effect: When the flag is enabled it causes the effect's "On Hit" sound effect to not play. I tested this with a blank ("Script" archetype, no scripts attached) Fire-and-Forget spell effect targeted at Self. --Lobotomy
== Area Of Effect Types ==
I am noticing issues getting certain value modifiers to apply via AOE.
> Value Modifier, Fire and Forget, Self, DamageResist, Recover, Area 300
This is working as expected. When cast, myself and anyone nearby gets the damage resist buff of X for Y seconds.
> Value Modifier, Fire and Forget, Self, Health, Area 300
This is not working as expected. When cast, I get the X health for Y seconds, but not the actor next to me.
I am not sure if the documentation surrounding AOEs is enough, or if they are kind of glitchy or what.
--[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2015-02-12T21:01:58 (EST)
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